Meet Matthew Merino
Connect with me!
Hi! I’m a game developer specializing in level design and multimedia (audio, video, digital art). I love creating engaging, immersive experiences and working with talented teams to make something truly special! I have hands-on experience with tools like Unreal Engine, Unity, Maya, Substance Painter, and Adobe Creative Suite.
Most recently, I’ve worked as a Junior Level Designer at Funcom, Inc. on the popular survival MMO Dune: Awakening, where I’ve honed my skills in level design best practices, cross-discipline communication, iterative workflows, technical setup (scripting, NPCs, LODs, collisions), and open world content integration. I am now working on post-launch content for the game.
I hold a B.S. in Simulation and Game Design from William Peace University, where I led level and sound design on team projects like Remembering Hue. My journey started in my teens, experimenting with UE3/UDK, and I’ve been creating ever since. I bring that same curiosity and drive to every project I work on today!
Hobbies: Rollerblading, Longboarding, Photography, Drawing, Writing, Music