{"id":283,"date":"2021-03-29T02:09:44","date_gmt":"2021-03-29T02:09:44","guid":{"rendered":"https:\/\/matthew.merinocreations.info\/?post_type=project&#038;p=283"},"modified":"2025-10-13T16:02:47","modified_gmt":"2025-10-13T16:02:47","slug":"grid-x-dash-unity","status":"publish","type":"project","link":"https:\/\/matthew.merinocreations.info\/?project=grid-x-dash-unity","title":{"rendered":"6. Grid-X-Dash (Unity)"},"content":{"rendered":"\n[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;6px||4px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_button button_url=&#8221;https:\/\/matthew.merinocreations.info\/#personal-work&#8221; button_text=&#8221;BACK TO PERSONAL WORK&#8221; button_alignment=&#8221;center&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_button=&#8221;on&#8221; button_text_size=&#8221;20px&#8221; button_text_color=&#8221;#FFFFFF&#8221; button_bg_use_color_gradient=&#8221;on&#8221; button_bg_color_gradient_direction=&#8221;98deg&#8221; button_bg_color_gradient_stops=&#8221;#0f27ff 0%|#0f6fff 100%&#8221; button_bg_color_gradient_start=&#8221;#ea9000&#8243; button_bg_color_gradient_end=&#8221;#ffbf00&#8243; button_border_color=&#8221;#000000&#8243; button_border_radius=&#8221;0px&#8221; button_font=&#8221;Josefin Sans|||||on|||&#8221; button_icon=&#8221;&#x23;||divi||400&#8243; custom_margin=&#8221;|||0px|false|false&#8221; button_text_shadow_style=&#8221;preset5&#8243; box_shadow_style=&#8221;preset1&#8243; box_shadow_blur=&#8221;17px&#8221; box_shadow_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][\/et_pb_button][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ea9000&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_type=&#8221;circular&#8221; background_color_gradient_stops=&#8221;#0400ff 54%|#006eff 99%&#8221; background_color_gradient_start=&#8221;#ea9000&#8243; background_color_gradient_start_position=&#8221;54%&#8221; background_color_gradient_end=&#8221;#ffbf00&#8243; background_color_gradient_end_position=&#8221;99%&#8221; custom_padding=&#8221;||0px|||&#8221; top_divider_style=&#8221;slant2&#8243; top_divider_color=&#8221;#000000&#8243; top_divider_height=&#8221;60px&#8221; bottom_divider_style=&#8221;slant2&#8243; bottom_divider_color=&#8221;#000000&#8243; bottom_divider_height=&#8221;40px&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;Josefin Sans||||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;78px&#8221; text_letter_spacing=&#8221;4px&#8221; text_orientation=&#8221;center&#8221; custom_margin=&#8221;33px|||||&#8221; custom_padding=&#8221;||53px|||&#8221; text_font_size_tablet=&#8221;65px&#8221; text_font_size_phone=&#8221;50px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; text_line_height_tablet=&#8221;1.1em&#8221; text_line_height_phone=&#8221;1.1em&#8221; text_line_height_last_edited=&#8221;on|phone&#8221; global_colors_info=&#8221;{}&#8221;]<p>Grid-X-Dash<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||1px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;6bf86192-85a4-4f7f-8c0b-4de3aaf980e8&#8243; min_height=&#8221;381px&#8221; custom_padding=&#8221;||2px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_font_size=&#8221;25px&#8221; text_line_height=&#8221;1.6em&#8221; custom_margin=&#8221;||-2px|||&#8221; text_font_size_tablet=&#8221;25px&#8221; text_font_size_phone=&#8221;18px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; global_colors_info=&#8221;{}&#8221;]<p>Grid-X-Dash is a fast paced 3D game designed to test the player&#8217;s reflexes. I created Grid-X-Dash in Unity, and the goal was to create an inciting gameplay loop that kept the player on their toes.<\/p>\n<p>Through doing this project I further developed my C# skills, experimenting with different mechanics (such as a slow-mo ability) that felt satisfying to use as well as served the gameplay loop sufficiently. I also learned further how to incorporate custom materials into Unity to enhance the visuals of the game.<\/p>\n<p>&nbsp;<\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/matthew.merinocreations.info\/wp-content\/uploads\/2021\/04\/Grid-X-Dash-02.jpg&#8221; title_text=&#8221;Grid-X-Dash &#8211; 02&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; border_radii=&#8221;on|14px|14px|14px|14px&#8221; border_width_all=&#8221;9px&#8221; border_color_all=&#8221;#0C71C3&#8243; box_shadow_style=&#8221;preset1&#8243; box_shadow_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px||2px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;6bf86192-85a4-4f7f-8c0b-4de3aaf980e8&#8243; custom_padding=&#8221;||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_font_size=&#8221;51px&#8221; module_alignment=&#8221;center&#8221; min_height=&#8221;69px&#8221; text_font_size_tablet=&#8221;51px&#8221; text_font_size_phone=&#8221;35px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; global_colors_info=&#8221;{}&#8221;]<p style=\"text-align: center;\">Play Grid-X-Dash Below!<br \/>(Temporarily Unavailable)<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; 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sticky_enabled=&#8221;0&#8243;][\/et_pb_gallery][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; min_height=&#8221;20px&#8221; custom_padding=&#8221;2px||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_divider color=&#8221;#000000&#8243; divider_position=&#8221;center&#8221; divider_weight=&#8221;2px&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; module_alignment=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_divider][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; prev_background_color=&#8221;#ffffff&#8221; next_background_color=&#8221;#ffffff&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_direction=&#8221;90deg&#8221; background_color_gradient_stops=&#8221;#0f02ff 0%|rgba(0,0,0,0) 100%&#8221; background_color_gradient_start=&#8221;#0f02ff&#8221; background_color_gradient_end=&#8221;rgba(0,0,0,0)&#8221; custom_padding=&#8221;4px||4px|||&#8221; top_divider_style=&#8221;wave2&#8243; top_divider_height=&#8221;82px&#8221; bottom_divider_style=&#8221;wave2&#8243; bottom_divider_height=&#8221;37px&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;44px&#8221; min_height=&#8221;62px&#8221; global_colors_info=&#8221;{}&#8221;]<p>The Process&#8230;<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_font_size=&#8221;25px&#8221; text_line_height=&#8221;1.6em&#8221; custom_margin=&#8221;||-2px|||&#8221; text_font_size_tablet=&#8221;25px&#8221; text_font_size_phone=&#8221;18px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<p>My process with Grid-X-Dash consisted of ideating on mechanic ideas that were unique and fun, then incorporating those mechanics through the use of C# in Unity. I used Adobe Photoshop to create custom textures for the level. I had to make sure they were tileable in order to increase immersion and bring cohesion to the project. In Unity, I made use of point lights and audio effects I made in FL Studio 20 to increase immersion further. I also began to get familiarized with Unity&#8217;s prefabs to optimize the process of building the 3D level.\u00a0<\/p>\n<p>&nbsp;<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/matthew.merinocreations.info\/wp-content\/uploads\/2021\/05\/Ideation-02.jpg&#8221; title_text=&#8221;Ideation 02&#8243; src_last_edited=&#8221;off|desktop&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; module_alignment=&#8221;center&#8221; min_height=&#8221;241.9px&#8221; custom_margin=&#8221;||-3px|26px||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; min_height=&#8221;87px&#8221; custom_padding=&#8221;44px||||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<p><i>Ideation sketches I made to figure out the logic of the game&#8217;s rules and mechanics.\u00a0<\/i><\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/matthew.merinocreations.info\/wp-content\/uploads\/2021\/05\/Ideation-01-scaled.jpg&#8221; title_text=&#8221;Ideation 01&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; min_height=&#8221;597.3px&#8221; custom_padding=&#8221;||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; min_height=&#8221;20px&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_divider color=&#8221;#000000&#8243; divider_position=&#8221;center&#8221; divider_weight=&#8221;2px&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; module_alignment=&#8221;center&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_divider][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_font_size=&#8221;25px&#8221; text_line_height=&#8221;1.6em&#8221; custom_margin=&#8221;||-2px|||&#8221; text_font_size_tablet=&#8221;25px&#8221; text_font_size_phone=&#8221;18px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<p>A valuable skill I learned from this project was variable manipulation and tracking. I learned this skill through the incorporation of the scoring system. Through iteration on my C# code and through using techniques to use variables across multiple scripts, I was able to accurately display the player&#8217;s high score, as well as their final score from their current run.\u00a0<\/p>\n<p>This process taught me that creating versatile variables that can be accessed across more than one script is invaluable to the endeavor of creating engaging game mechanics and systems.<\/p>\n<p>&nbsp;<\/p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;a02f871b-c316-4d7d-a16b-1660fe17b8f5&#8243; text_font_size=&#8221;25px&#8221; text_line_height=&#8221;1.6em&#8221; custom_margin=&#8221;||-2px|||&#8221; text_font_size_tablet=&#8221;25px&#8221; text_font_size_phone=&#8221;18px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<p>One of the bigger challenges with this project was figuring out how to make the &#8220;Reflex Meter&#8221; function how I wanted it to. I iterated on the mechanic and used online resources in order to have it&#8217;s display correlate properly to the space bar being held and the slow motion effect being triggered. Eventually I figured out I had to manipulate the &#8220;delta time&#8221; variable whenever the space bar was held down.\u00a0<\/p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/matthew.merinocreations.info\/wp-content\/uploads\/2025\/10\/ReflexMeter_GridXDash.jpg&#8221; title_text=&#8221;ReflexMeter_GridXDash&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||91px|||&#8221; hover_enabled=&#8221;0&#8243; border_radii=&#8221;on|14px|14px|14px|14px&#8221; border_width_all=&#8221;9px&#8221; border_color_all=&#8221;#0C71C3&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][et_pb_image src=&#8221;https:\/\/matthew.merinocreations.info\/wp-content\/uploads\/2021\/05\/Current-and-High-Score-Screenshot.jpg&#8221; title_text=&#8221;Current and High Score Screenshot&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; border_radii=&#8221;on|14px|14px|14px|14px&#8221; border_width_all=&#8221;9px&#8221; border_color_all=&#8221;#0C71C3&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section]\n","protected":false},"excerpt":{"rendered":"<p>Grid-X-DashGrid-X-Dash is a fast paced 3D game designed to test the player&#8217;s reflexes. I created Grid-X-Dash in Unity, and the goal was to create an inciting gameplay loop that kept the player on their toes. Through doing this project I further developed my C# skills, experimenting with different mechanics (such as a slow-mo ability) that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":376,"comment_status":"open","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"project_category":[33],"project_tag":[],"class_list":["post-283","project","type-project","status-publish","has-post-thumbnail","hentry","project_category-personal-work"],"_links":{"self":[{"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/project\/283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/project"}],"about":[{"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/types\/project"}],"author":[{"embeddable":true,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=283"}],"version-history":[{"count":10,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/project\/283\/revisions"}],"predecessor-version":[{"id":1829,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/project\/283\/revisions\/1829"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=\/wp\/v2\/media\/376"}],"wp:attachment":[{"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=283"}],"wp:term":[{"taxonomy":"project_category","embeddable":true,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=%2Fwp%2Fv2%2Fproject_category&post=283"},{"taxonomy":"project_tag","embeddable":true,"href":"https:\/\/matthew.merinocreations.info\/index.php?rest_route=%2Fwp%2Fv2%2Fproject_tag&post=283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}